Classroom Escape Post Mortem - Cole Tourney
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1. My role: Artist (set design)/ Game Designer (level layouts)
2. Allotted Hours/ Actual: 21/25
Set-dressing & Layout- 19hrs
Puzzles 1 & 2 - 6hrs
Art: I wanted the classrooms to feel lived-in, and not just a space where the player happens to be.
Asset pack used: https://www.fab.com/listings/99827446-825f-4920-a283-066f85412228
Game Design: The rooms needed to be maneuverable and not inhibit the player's movement in any way.
I ended up doing less work on the puzzles than I'd have liked, but I think that we've accomplished something that's not too difficult and that still provides the player with a challenge.
Maze Layout: I kept plenty of spaces open, in hopes that the player would miss-roll the ball, and be sent back to the beginning. This not only adds possible playtime, but also keeps a sense of difficulty for the player.
3. The most difficult part of the project was, by far, scope. This accompanied by trying to spend certain amounts of time on various aspects created a very overwhelming sense of time loss. Another difficult aspect was wholly relying on a team, and knowing that there were others relying on your work's quality as well.
4. I think that this project helped me better understand what I need, personally, in terms of time management. I hope that I can better gauge my input time and reduce "crunch" stress on myself.
5. Out of everything that I accomplished during the course of this project, I'd say that I'm the most proud of the set-dressing and layout of room/level 3.
Get Classroom Escape
Classroom Escape
You find yourself in a classroom not knowing how you got there. You must find a way to escape.
Status | Prototype |
Authors | GRIMSLEY7452, Stylish, WinterBandit, Cole Tourney, Zanzanort |
Genre | Puzzle |
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