Programmer Pain - WinterBandit


Role: Programmer

How many hours are on the Kanban board?

Total = 42

Puzzle Design: Room 2 - 2

UI-menu - 4

UI-Pickup - 1

Create Sprites for Items – 1

Programming-sound -2

programming-puzzles – 4

programming-dialog – 2

Programming room 4 Puzzles – 2

programming-menu – 2

Programming-maze puzzle – 2

Play Test Whole Project (finalized) - 2

programming-Inv-interact – 4

programming-hotbar – 4

programming - Item data – 4

programming-pickups – 2

programming-room keys -2

programming-Inv-Player HUD – 2

programming-Player controller - 2

 

How long did it actually take me? 

 58hrs – lots of bug fixes especially for the drag n drop and save/loading

 

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The most difficult part of the project:

Inv drag n drop and save/loading

 

Things that held me back from completing the vision for the project:

I ended up abandoning multiplayer because of taking possession of a puzzle

 

What I learned the most during this project:
Not to bite off more than I can handle and planning better.

What am I most proud of for this project:
Inventory System and you can play through the entire demo without having major issues (still bugs but not game breaking- soft locks or full crashes)

Problems that still exist but ran out of time:
Hotbar duplication glitch
Ball maze is not fully automated it should tp the ball back into the maze if it glitches out but currently the player has to hit R to reset the maze.
Some items have missing models/textures/are sized funny when player takes them out of the inventory

Get Classroom Escape

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